Hai!

Welcome to my website!

This will have all the recent game related things I have made or been part of. I am currently looking for work, after Triple Topping went bankrupt. Before that I worked at Triband as a gameplay designer, where I worked on all the "WHAT THE?" games, including WHAT THE BAT?, which I worked on from idea to release. You can check out other stuff I've done by navigating to the different pages at the top, with all my professional game experience in the Games section, and a collection of people's recommendations of me in the Recommendations section. You can also check out my other personal favourites below:




WHAT THE BAT?

You have bats for hands - now GO! Swing through a series of increasingly silly minigames in a slapstick VR comedy that's about so much more than baseball.

I worked on WTB since its inception and up until late development. My tasks were mainly designing, prototyping and implementing levels.




When Pressing Buttons Becomes Emotional
when_pressing_buttons_becomes_emotional.png

This is my master's thesis that I wrote for my master in game design. The focus is on how games can evoke emotion in ways that are unique to the medium. Here's the abstract:
Evoking emotions is a staple in the entertainment industry and art in general. The different media have different strengths and weaknesses when it comes to evoking emotions, yet it seems that games still rely on established methods from movies and novels. I've analyzed what is unique to games, and then looked at what other discussions on evoking emotion in games focus on. The unique aspects of games are rarely in focus, so I've analyzed 38 different single player games to come up with a list of 5 tools that can be used to evoke emotion, unique to the games medium. I have analyzed successful and failed uses of the concepts, so that designers know what to look out for and how to best use them. I have analyzed two successful games when it comes to evoking emotion. These tools help us understand why those games worked, and can be used to create similarly powerful experiences in the future, that could not have been achieved with other media.




Factorio mod
Vehicle Turrets

If you play Factorio, you should definitely try this out. I made the mod to fix an issue the game had, with the most powerful combat tactic being really boring to perform. So I made vehicle turrets to give an alternative tactic that is a lot more fun and still balanced to fit the vanilla game