Welcome to my website!
This will have all the recent game related things I have made. I am working full time at Triband as a gameplay designer, most recently on updates for WHAT THE GOLF?. I'm super interested in VR game development, so I spend my spare time looking into VR and how that can elevate the play experience. i don't have anything of that to show yet, but you can check out other stuff I've done by navigating to the different pages at the top, or check out my personal favourites below:
This is my master's thesis that I wrote for my master in game design. The focus is on how games can evoke emotion in ways that are unique to the medium. Here's the abstract:
Evoking emotions is a staple in the entertainment industry and art in general. The different media have different strengths and weaknesses when it comes to evoking emotions, yet it seems that games still rely on established methods from movies and novels. I've analyzed what is unique to games, and then looked at what other discussions on evoking emotion in games focus on. The unique aspects of games are rarely in focus, so I've analyzed 38 different single player games to come up with a list of 5 tools that can be used to evoke emotion, unique to the games medium. I have analyzed successful and failed uses of the concepts, so that designers know what to look out for and how to best use them. I have analyzed two successful games when it comes to evoking emotion. These tools help us understand why those games worked, and can be used to create similarly powerful experiences in the future, that could not have been achieved with other media.
My pride and joy. If you play Factorio, you should definitely try this out. I made the mod to fix an issue the game had, with the most powerful tactic being really boring to perform. So I made vehicle turrets to give an alternative tactic that is a lot more fun and still balanced to fit the vanilla game
Traces is an open-world exploration game for mobile, focused on the experience of diverse player movement. Use your shield to slide, surf and glide. I worked on this game as a level designer for 6 weeks, together with 14 other students through the DADIU programme. We had a ton of challenges while creating this, but we got an interesting game out in the end. It was more of an exercise in working together with people from widely different backgrounds than anything else, but I feel that will be a big boon for me in the future
Gravity Matters is a one button game, where you control gravity to traverse difficult levels. I really like how this game turned out. Make sure to go to level select and select level 2. The other levels have some issues that make them feel really bad, so I recommend you just try out the level I made, which is level 2.
Indy Chaplin is a simple game about getting as far up as possible by using a grapple gun. It's super simple and could definitely use some more work, but it's enjoyable to try to beat your highscore. Mine is 350 :3